Zig is an abstract a game of connexions. Each player has a Zig Mat with certain actions described on it, and a starting cache of cubes. In the center of the table is a marketplace of cards that can connect actions on the Zig Mat to provide abilities to each player when properly aligned. After only nine rounds, the player with the most diverse collection of colored cubes will win. Buying “Zags” (the connecting cards) is the key to gaining, trading, stealing, and sometimes sacrificing colored cubes to win.
Prototype copies available at https://www.thegamecrafter.com/games/zig.
This game is ready for playtesting. Contact me if you’re interested.