This is the big game show, folks.
Anti-Grid ids an abstract board game for two players in which each player has their own grid to move upon. Moving, blocking, and capturing are all done without the players sharing the same paths and positions. Intriguing patterns emerge in the pursuit of the objective: to eliminate or trap the opposing force so they no longer can achieve a win. Two boards are included with the game for longer or shorter games.
Here’s a cooperative adventure game for the whole family. The players work together to escape from a fierce band of angry apes. If everyone can reach the top of the jungle pyramid before the apes get there, they will be rescued. Can your intrepid explorers get there in time with their treasures intact?
Manipulate your influence on the Nobles and the Craftsman’s Guilds to be the first to complete a bridge for the Baron - a strategic and economic advantage for the Barony. It’s a cut-throat business, with alliances and treachery at every turn.
Most people in Medieval Europe suffered in abject poverty, many driven to begging in the streets, their survival at the mercy of the passing nobility. In this game, players take on the role of lowly beggars. The winner is the player who can acquire the most alms to survive in the harsh world for another day.
From two to six players take on the roles of medieval minstrels, traveling troubadours, and wander storytellers, making their way through the hinterlands of Bohemia. These bards are learning new tales, performing them for patrons at various taverns, and honing their skills as they go. Who can earn the greatest fortune and reputation in just a month?
In the late 19th century, families and friends would gather in their parlors to play games. It was an aspect of their social life and a stage for the strict etiquette of the day. This three-handed card game would have been perfect for the Victorian courting sensibilities, played by a young couple and their chaperone. By playing your cards carefully you will gain cards that will contribute to your final score. However, you can decide to use a scoring card to win a different (and perhaps better) card. A very light, unique game for three that can be played almost anywhere by anyone, depicting the latest fashions of the 1880s. Remember the "good old days."
Choose from a variety of possible maneuvers from a hand of cards, each player is attempting to annihilate their opponents’ pieces from the board. The game provides a host of variations - team play, multiple colors per player, free-for-all, variable hand size, sacrificial turns, and more. Hours of challenging fun!
In Nigeria, the Dakarkari people have played this two-player board game for generations. It's also played by the Zarma in Niger, who call it "Dili." The objective is to form three-in-row patterns on the board, allowing you to remove an opponent's peg. It's a familiar goal, but with 12 pegs for each player, and 42 possible positions, many challenging strategies can be discovered. All moves are orthogonal, and there are restrictions on positioning pieces that add to the challenge. (The Dara board can also be used to play Fanorona.)