Two players, two sets of pieces, and two boards intertwined, entangled in a struggle to annihilate the opposing forces. “Custodial capture” has always been a favorite mechanism of mine in abstract games, and Anti-Grid gives it a little twist.

I first designed this game a couple of decades ago, but at that time I had no way to produce it and share it with the world. (I published a few copies through The Game Crafter as a board game.)

While designing our Peg Pastimes games, I realized that the peg format works great for Anti-Grid! Makes it compact and portable (I like that).