Games for folks who enjoy table-top games once in a while.
This is probably the most popular game in our catalog. It began to take from back in the '90s and through hundreds of play-throughs evolved into its current form.
Anywhere you can find a flat surface with room for the cards, you can play CardBoard. Take it to picnics, restaurants, camp-outs, family gatherings. It can be played quickly to a points goal or time limit.
This is the second in the Battlefield series of two-player card games. You take the role of either the Union or the Confederacy, represented by a deck of 72 custom cards. These cards depict military officers and units, plus some civilian influences and fateful events that affect the battle's outcome. You control the placement of cards in each skirmish, including combinations that add extra force in the lines of battle. The losers are interred in the graveyard while the winners survive to fight another skirmish as the cards cycle through your hand. Ultimately, one side will triumph, furthering the glory and survival of your nation. But one battle does not win the war, and your armies will surely meet again on the Battlefield.
The first of the Battlefield series, this two-player card game simulates a conflict between powerful Medieval armies of equal strength, each player having a deck of 72 cards. Under your command, the leaders of your military units are called into battle, and even the peasants will rally in the name of your King and the Royal Family. Deploy your advance units, assign your reinforcements, and deal with the hand of fate as the weather and other effects can influence the outcome of each skirmish. Archers, Knights, Cavaliers, Pikemen and more are in your control. The winners will survive to fight again, but the losers are consigned to the graveyard. Only one army will ultimately triumph for the glory of the King!
The third of the Battlefield series expands the game to the stars. Each of two players has a deck of 72 cards which represent an alliance of space fleets from several alien races. The two sides differ in the fleets and their capabilities, but the forces are equal in their effectiveness through combinations of powers and tactics. Deploy your warships to the battle coordinates, assign your available reinforcements, and deal with the anomalies that can occur in the depths of space. Winners go on to fight in future encounters, while the losers are blown to oblivion. Through a series of skirmishes, each space force will be reduced to their most powerful fleets, and will finally meet in a glorious battle for supremacy in the galaxy!
Choose from a variety of possible maneuvers from a hand of cards, each player is attempting to annihilate their opponents’ pieces from the board. The game provides a host of variations - team play, multiple colors per player, free-for-all, variable hand size, sacrificial turns, and more. Hours of challenging fun!
In this friendly game of cards and dice, you and a few friends are attempting to roll dice combinations determined by “time cards.” The time cards depict the hours of the day from 1:00 a.m. to 12:00 midnight, but you also have “play time” cards that can affect the game, and a “show time” card which allows the players to bend the rules on each round to their advantage. Other plays can earn you some over time (small pocket-watch tokens) and hopefully you won’t run out of time. The main objective is to have a good time while not killing time (which is a crime). So enjoy some quality time during your down time, or maybe just before bed time.
In this game of cards and cubes, you assume the role of an entrepreneur in the far future investing in mineral mines on the planet Mars. Each of the two to four players is competing to harvest the raw ore, process it through their refinery, and eventually acquire a fortune to win the game. Some minerals require a longer process to reap the rewards of your investment, and as the factories run you also have a hand of cards that can influence the game in many ways. Can you be first to reach the winning goal - the most successful mining company on Mars?
Players must cooperate as a team to rescue the Orb from the Kingdom of Dark before they run out of food, or get killed by all manner of nasty foes and unfortunate events along the way. There’s enough chance to make it interesting but enough self-determination to keep it exciting. Quest can be played alone or by up to five adventurers, keeping track of the health and possessions of the characters they play on individual status boards. With only a couple of tables to consult, the game is very easy to learn and ready to play within minutes.
The game of Rhombus begins with a large empty table space surrounded by two to four players, and each player holds a hand of three Rhombus cards. These cards are printed with geometric shapes in several colors, and the challenge is to play these cards to the table to form diamond shapes (rhombuses). Forming such shapes in different sizes and color combinations scores points, and it's possible to form multiple rhombuses with a single card placement. The colorful array of cards grows to cover the table until the last card is placed and final score tallied. Fast fun for all ages!
"Then war broke out in heaven, Michael and his angels fought against the dragon, and the dragon and his angels fought back." This game of cards and dice is based on the epic struggle between the holy and the evil - and the players (on the side of the faithful angels, of course) cooperate to defeat the fallen host of Satan. Choose your angelic warriors carefully, roll the dice and pray for victory. The game is for two to four players, and can also be played solo. When the enemy cards are drawn, you choose from your own hand of holy heroes and charge into battle. A series of skirmishes will resolve each battle, but the eternal conflict goes on between the Holy and the Evil.
Nikola Tesla, one of the greatest scientific minds in history, invented many aspects of our modern world and conceived of a future that is being realized every day. This card game, which can be played by two to six players, embodies many inventions and events from Tesla's roller-coaster life - great success and great failure in equal portions. Through rounds of blind-bidding, you will (hopefully) acquire cards to build your own deck of powerful cards, increasing your ability to win more power round after round. In fact, your final score is measured by how much voltage you can generate at the end of the game. Learn about this fascinating genius as you play Tesla, Master of Lightning.
Witches require certain ingredients for their potions and incantations, and the players of this game are the merchants who supply the Witch’s Wares. They get their stock by dealing with foragers and herbalists in the countryside. During the game, the merchants try to gather more stock and more value from the available supply during each round. The merchants will sell the sets they collect, plus bonus coins based on their own secret information about their customer’s needs.