45 min | Age 8+ | 1-5 Players
Players must cooperate as a team to rescue the Orb from the Kingdom of Dark before they run out of food, or get killed by all manner of nasty foes and unfortunate events along the way. There’s enough chance to make it interesting but enough self-determination to keep it exciting. Quest can be played alone or by up to five adventurers, keeping track of the health and possessions of the characters they play on individual status boards. With only a couple of tables to consult, the game is very easy to learn and ready to play within minutes.
I wanted to create a simple cards-and-dice adventure, solo and cooperative, that just about anyone could play. Not a lot of stats to track, just a few simple tables to check, very little math. And there's a fair chance to succeed in that adventure, along with much tale-telling to follow.
Tutorial Links... Nothing here.
Review Links... Nothing yet. Keep watching this space!
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